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Microsoft Surface Pro, why even bother

From Engadget:

That 64GB, $900 Microsoft Surface Pro you plan on buying next week? Maybe you should temper your storage expectations a bit, as the base model actually only allots 23GB of that space for use. The larger 128GB version offers a bit more space at 83GB, but is still losing a massive 45GB of space to the full Windows 8 operating system and various included applications.

Why even bother releasing a bloatware?

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An open letter to Apple on its App Store’s guideline

Dear Apple,

Your excuse reason for removing 500px was because it did not adhere to Apple’s strict guidelines on artistic nudity pornography. If that is the case, may I raise some complains to have the following apps remove from App Store and iOS devices for the following reasons:-

1.Ability to view nudity or pornographic materials

  • All browsers including your very own Safari.

  • All RSS Feed Readers such as Flipboard, Pulse, Zite, Feedly, etc.

  • All Social apps such as Tumblr, Facebook, Twitter, Pinterest, Google+ etc.

  • All Photo sharing apps such as Flickr, Instagram, and many more.

  • All video apps such as Vimeo, YouTube, Daily Motion, etc.

2.Ability to send and receive nudity or pornographic materials

  • All communication apps such as your Messages, Whatapp, Skype, Viber, Facebook Messenger, to name a few.

  • All emails apps.

How about just restrict iOS applications to just games and some productivity tools and do away with Internet connection while you are at it, so your users will have no chance at all to view any nudity and pornographic materials?

Yours truly,

Apple Fanboy since 1999

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Google taking the same Microsoft’s road

BGR:

A new Android device is released almost every month from major manufacturers, often leaving consumers with severe cases of buyer’s remorse. Some manufacturers have at least promised to slow down when it comes to releasing smartphones in the future, but mobile technology advances too quickly to sit idle for very long.

Lastly, each carrier and manufacturer is looking to out-do the competition. Rather than marketing devices and services with competitive pricing, these companies fill handsets with unnecessary bloatware and custom user interface skins. The skins are supposed to “enhance” a user’s experience but more often then not, they lead to incompatibilities, error messages, forced closures, poor battery performance and lag.

Does this sounds familiar? Remember Microsoft’s Windows? OEMs like Sony, DELL and HP release new computer models every other month with confusing names and overlapping features. On top of that they will slap you with a bunch of bloatware that you don’t really need and not to mention those ugly stickers. As to where Microsoft is heading now, will it soon befalls on Google?.

In the end, it is all about the whole user experience. Hardware and Software has to in full control by one party. Let’s hope that Google does learn from history. Buying Motorola Mobility is one good move. They should drop those OEM makers and make their own smartphones like Apple and gain back those user experience as it was intended do.

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Microsoft pwned Google

Microsoft:

What happens when the world’s largest advertising business tries to sell productivity software on the side? Beware the Googlighting Stranger. Learn more at http://WhyMicrosoftProductivity.com


This is hilarious.

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So this is how iPads and iPhones get made

Bob Weir, ABC reporter:

  • Two shifts (one full day) can produce 300,000 iPad camera modules.
  • 325 people assemble one iPad, taking five days to do it.
  • 10,000 unibody iPad shells can be produced per hour
  • One person cleans the burrs from these shells by hand, 3,000 per shift
  • Each shift lasts 12 hours, with two hour-long meal breaks
  • An average meal costs a worker 70 cents
  • Workers take a siesta back on the line before returning to work
  • Workers live in dorms, eight to a room
  • There are lots of extra-curricular activities, including sports and study (the language lab is stocked with iMacs)

  • There you have it. High tech gadgets produced by low tech labors.

    [update - 23rd Feb, 2012]

    Further information gathered by Asymco on the production cost of an iPhone:

  • iPhone takes 24 hours to be built.
  • Of that 6 to 8 hours is spent in “burn-in” to install and test the software and components automatically.
  • In the ABC report the wage of workers on the line is given as $1.78/hr. 17 hours of labor input would imply $30 labor cost per iPhone.
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